SIGGRAPH Asia 2025
Sparse Cache Updates for Scalable Distributed Effect-Based Rendering
Wolfgang Tatzgern, Pascal Stadlbauer, Joerg H. Mueller, Martin Winter, Martin Sattlecker, Markus Steinberger
Abstract summary
This system shares shading work across people viewing the same virtual environment from different perspectives. Surface-based caches allow rendering tasks to be distributed across several GPUs while reusing computed lighting. Instead of sending complete frames between devices, the system transfers selected cache updates, reducing communication as the number of viewers grows.
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