SIGGRAPH Asia 2025

Sparse Cache Updates for Scalable Distributed Effect-Based Rendering

Wolfgang Tatzgern, Pascal Stadlbauer, Joerg H. Mueller, Martin Winter, Martin Sattlecker, Markus Steinberger

Abstract summary

This system shares shading work across people viewing the same virtual environment from different perspectives. Surface-based caches allow rendering tasks to be distributed across several GPUs while reusing computed lighting. Instead of sending complete frames between devices, the system transfers selected cache updates, reducing communication as the number of viewers grows.

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